Starfield is coming out on September 6th for PC and Xbox. Recall that back in 2021, Howard talked about how Starfield would have over 150,000 lines of dialogue, not the 171K+ that would be needed to overtake both games combined. Looks like Bethesda’s writers have added at least 21,000 more lines over the past couple of years. So while it’s not surprising to hear that Bethesda is hard at work creating hand-crafted content, it’s still nice to hear Howard claim that there will be a lot of hand-made stuff in the game (like sandwiches). While procedural generation is a great way to achieve scale, it is not depth, and the idea of a thousand planets loses its charm if there is nothing interesting on their surface. When asked about the balance between manual and procedural content in the game, Howard said that on the surface of Starfield’s over 1,000 planets, the scenery is mostly procedural, but the team creates kilometer-long “slabs” that generate, then wrap around the planet, creating over 1,000 procedural wonders.īut don’t worry, because Howard added that Starfield still has more “man-made content… than any game we’ve ever made.” He didn’t give specific numbers, but Starfield seems to have more hand-crafted content than Fallout 4 and Skyrim, and that goes beyond dialogue. Todd Howard, creative director of upcoming space sandwich-theft space sim Starfield, sat down with IGN after the Starfield Direct livestream to discuss the game ahead of its September 6 release. Main conclusion? Space in Starfield is still big, but not completely dependent on procedural generation.
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